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Hi there, my browser shows an error that Cross Origin Isolation and SharedArrayBuffer aren't set up correctly.


There should be a checkbox at the bottom of the upload dashboard that might need enabling :)

"SharedArrayBuffer support(Experimental) " - this fixed it for our Godot game, it might help yours, too.


Cheers!

Hi! I appreciate you looking out. Thank you!

I checked that box five days ago though, and haven't seen that error in my browser since. I'll start testing in other browsers on my end and will see if I can troubleshoot. 

Which browser are you using so I can test it specifically as well?

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Thanks for looking into it!

I'm using Firefox 121.0 (x64) on Win10 :)


Edit: I tried again on Chrome and it loads there, but I can't move the cart - no idea why my browsers broke =/

(+1)

When testing Chrome, I had to click inside the game canvas thing to control it. 

Note also, so far I have it working in Firefox 118 (64-bit) on Win 11
(though it locks for almost three seconds after the loading bar finishes)
and will update Firefox to check that next.

I can confirm the Chrome works after clicking the canvas. Thanks for checking!


As for the game - I like how the recipe is randomized each time, and - most importantly - that you can stop traffic by running into cars! ^_^

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Jam Version known issues:

  • You can't really lose, I didn't add the timer. (I was gonna start testing the timer somewhere in the 1-3 minute range if you want to play along at home)
  • When you win, the camera will just blank out because I didn't add the win screen yet. I stand corrected, I also didn't attach the win state to the goal line. So when you've passed the goal line that only shows up after you've run through the checkout line and nothing happens you've won! Your screen will look something like this
  • Also, (non-breaking), the interface size is different between Firefox and Arc.