A downloadable game for Windows and macOS

In a world where Florida has devolved into a wild, untamed post-apocalyptic wasteland, you are a chef on a mission: to escape and make it to the prestigious Wasteland Chef Expo. Armed with only your culinary skills, a rickety pizza truck, and whatever bizarre ingredients you can scavenge along the way, you must navigate treacherous terrains, face random encounters to keep your truck fueled, and survive run-ins with rugged faces - and occasionally scaly ones. Craft outrageous pizzas, and carefully curate your journey to prove yourself as the Wasteland’s top culinary talent—or risk becoming just another soggy pepperoni in the pizzapocalypse.

Key Features:

Cook or Be Cooked: Create outlandish dishes with post-apocalyptic ingredients to impress customers.

Resource-Based Gameplay: Manage your truck, fuel, and ingredients to make it to the expo in one piece—or risk becoming the main course.

Get ready to spin your dough—it’s time to make culinary history!



CREDITS

Amber: Project Manager & Pitcher

Bunglar: 3D Artist & Animator

Moxie: Programmer 

Rattus: Music & Sounds

Phoenix Steele: Programmer + Generalist

Crowe: Writer

xOblivionx13: 2D Artist

Download

Download
Windows 0.8-jam.zip 52 MB
Download
macOS 0.8-jam.zip 80 MB

Comments

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What a fun concept! I loved the combination of quests, resource management, and outrunning the storm. Really well-done little concept piece! The gators were fun. I liked how you had things to unlock and more ingredients to find—that was really cool.

A little bit of in-game instruction might have been helpful, as I didn’t know how to travel at first, and the click-and-drag mechanic took a little bit of time to sort out. But other than that, it was pretty easy to get sorted. I liked exploring the towns and the dialogue pop-ups.

Well done!

(+1)

This is a great witty premise. I like a lot of things here--the writing feels sharp and fun, the wacky pizza ingredients, and the van's animation is very quirky. I liked the balance of map movement to pizza making. Plus you've just created a big scope of game for a weekend jam.

Two suggestions. First, I'd like to have some hints about what's going to happen at the next node, Slay the Spire-style--for instance, maybe you can only set up shop at certain nodes and so nodes are either shop locations or random events.

Second, I could have done without the physics during the pizza minigame--it was hard to judge how to drop the ingredients in the right place, and I wasn't sure how squarely on the pizza it had to be to count. If you want to keep the physics I'd like it to be real clear where you're dropping things. I'd also like a visible timer so I know how long I have.

Overall, nice work though!